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Museum for All, the National Folk Museum’s efforts to bridge the gap in viewing
Introduction to the National Folk Museum The National Folk Museum of Korea is a representative living and culture museum in Korea, and since its opening in 1946, it has been striving to collect, preserve, exhibit, and systematically investigate and research Korean folk materials. Exhibitions and educational programs are provided to show what kind of life…
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Running the Virtual and the Real in Parallel
Nam June Paik (hereafter NJP) Art Center is the first public museum specializing in media art in Korea, embracing the latest contemporary art along with Paik’s historical work and devoting itself to cultivating artistic and scholarly experiments. Its primary mission lies in not simply seeing the power of technology as an artistic medium, but exploring…
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Inclusive Digital Museum Innovation Conference
The Inclusive Digital Museum Innovation project team is happy to announce that the ‘Digital Museum Innovation’ conference will be held at the UCL Institute of Archaeology, on 5 July 2023. The Inclusive Digital Museum Innovation is a cross-disciplinary research network between the UCL Institute of Archaeology in the UK and KAIST Games and Life Lab in…
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Accessibility: the new normal
Voice-activated and audio-enabled technologies are now an everyday part of life for many people. They’re also striking a chord in the culture sector as museums and digital artists seek to offer inclusive experiences to vision-impaired users, as Rebecca Mileham found out at the latest workshop in the Inclusive Digital Museum Innovation project. In the last…
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Workshop 3: Inclusive Technology for Vision Impaired Museum Visitors: Physical and Digital Challenges
Time: 8 November 2022, 9.00 – 10.30 (London, GMT) / 18.00 – 19.30 (Seoul, KST) Description: This workshop, led by Prof. Theano Moussouri (PI) and Dr Rafie Cecilia, focuses on the issues of access and inclusion in relation to digital technology. Technological approaches that support cultural inclusion are developing rapidly, particularly three-dimensional and tactile objects,…
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No one left behind
What links a map-building project in Minecraft, a virtual exhibition exploring art and AI, and a computer games festival celebrating play? In her second report from the Inclusive Digital Museum Innovation project, museum consultant Rebecca Mileham discusses exciting cultural initiatives and their implications for digital inclusion. The projects above were all among the visionary activities…
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Workshop 2:Digital Engagement at GLAMs: Pushing the Boundaries to Challenge the Digital Divide
Time: 21 September 2022, 9.00 – 11.00 (London, BST) / 17.00 – 19.00 (Seoul, KST) Description: Emerging technologies such as games and virtual reality have been applied as a way for museum visitors to interact with cultural contents and communicate with others in virtual spaces. However, historically, we have encountered unexpected problems during these attempts…
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From Access to Inclusion
Museum consultant Rebecca Mileham reflects on ideas and issues emerging from the Inclusive Digital Museum Innovation project which recently held its first workshop During the pandemic, digital access to culture was the only access. No one could visit a museum, take a physical book out of a library or attend an event in person. Yet…
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Workshop 1: Tech, Culture and Ethics
Time: 21 June 2022, 9.00 – 10.30 (London, BST) / 17.00 – 18.30 (Seoul, KST) Description: In a post-pandemic society, digital has become the default. Digital transformation of museums has been accelerated in various ways, from the digitisation of collections to the development of virtual exhibitions in the metaverse. However, it is undeniable that technologies…
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Workshop 3: Inclusive Technology for Vision Impaired Museum Visitors: Physical and Digital Challenges
Time: 8 November 2022, 9.00 – 10.30 (London, GMT) / 18.00 – 19.30 (Seoul, KST) Description: This workshop, led by Prof. Theano Moussouri (PI) and Dr Rafie Cecilia, focuses on the issues of access and inclusion in relation to digital technology. Technological approaches that support cultural inclusion are developing rapidly, particularly three-dimensional and tactile objects,…