Blog2: Aims andObjectives


The overarching aim of this project, led by Theano Moussouri, with her Co-Investigator at KAIST, Professor Young Yim Doh, is to bring South Korea’s advancements in digital technology and the digital game industry and the UK’s socially engaged museum practices into dialogue with each other.


The objective is to motivate museums to take actions to mitigate global challenges of digital inequality in society, improve our understanding of digital ethics regarding museum practices, and explore the potential benefits of digital gaming towards equity, diversity, and inclusion in museums (EDI).

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